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How to Play Vegas Craps

Step into a land based casino and you'll spot the Craps table in an instant - it is usually the one surrounded by a large crowd of cheering gamblers. Craps is an xtremely popular casino game purely because a large amount of cash can be made at a single throw of the dice.

However, for the really serious Craps gambler, Online Craps might be the favored way of playing. This is because you get to experience the Online Craps table without the beguilement of the noisy crowds, leaving to concentrate on what you love best - making money!

How to play Craps in the Cash Back Casino

Game Rules

Craps is considered by many to be the most exciting game in any casino.  There are many varieties of wagering, and as a result, Craps can also be a complicated game.  But there are some simple bets that you can make to start with, and the odds on these are quite favorable. 

The objective of the game is to bet on the outcome of the dice, that you, as the "shooter," throw.  You are allowed to bet in favor that the shooter will win, in favor that the house will win, or you can bet on the numeric outcome of both dice.

The dice are rolled across the Craps table layout.  The layout is divided into three areas - two side areas separated by a center one.  Each side area is the mirror reflection of the other and contains the following: Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place bets and Field bets.  The center area is shared by both side areas and contains the

Proposition bets.

The first roll in a Craps round is called the "Come Out" roll.  If the dice total is 4, 5, 6, 8, 9 or 10, then the point is established.  On the other hand, a total of 2, 3, 7, 11, or 12 on the Come Out roll immediately ends the round.  When the point has been established, an "ON" disk will be placed on the point.  After the point is rolled, the dice will be rolled continuously until the same point is rolled again or a 7 is rolled.

Below is a list of the various bets you can make at Craps.

Pass Line:

Also called the "Front Line," this bet is made on a "Come Out" roll, when no point has been established.  A first roll of 7 or 11 (known as naturals) automatically wins.  A first roll of 2, 3 or 12 (known as Craps) automatically loses.  A first roll of 4, 5, 6, 8, 9 or 10 establishes the number as your "point." Once a point has been established, the shooter continues to roll the dice until either the point number rolls again (which is a pass line winner, and bettors are paid even money), or a 7 out rolls and all pass line bets lose.

Come Line:

This bet is an extension of the pass line.  "Come" bets can be made any time after a pass line point has been established (4, 5, 6, 8, 9, 10).  Seven or 11 wins; 2, 3 or 12 loses; any other number becomes your "come point" and must be repeated before a 7 rolls in order to win even money.

Don't Pass:

Also called the "Back Line," this bet can only be made on a "Come Out" roll, when no point has been established.  A first roll of 7 or 11 (a natural) loses.  A first roll of 2 or 3 is an automatic winner.  If a 12 is thrown, it is a standoff and you push.  If 4, 5, 6, 8, 9 or 10 rolls, it becomes the "Don't Pass" point.  Seven must roll before the "Don't Pass" point rolls for you to win.  If the point number rolls before 7, you lose.

Don't Come:

"Don't Come" bets are an extension of the "Don't Pass Line." They can be made any time after a point has been established.  The same rules apply for the "Don't Come" as the "Don't Pass." A first roll of 7 or 11 loses, 2 or 3 wins, and 12 is a standoff.  Any other number becomes the "Don't Come" point.  You win even money if 7 is rolled before the point is repeated.

Taking Odds:

This is an additional bet that can be made on the "Pass Line" or on a "Come" bet, once a point has been established.  A player will receive 2 to 1 on points four and ten, 3 to 2 on points five and nine and 6 to 5 on points six and eight.  The reverse is true when a player is betting against a point.  These are known as "true" odds.

Laying Odds:

This is an additional bet that can be made on a "Don't Pass" or a "Don't Come" bet after a point has been established.  The odds pay opposite of "Pass Line" and "Come" odds.

  • 4 or 10 One to Two
  • 5 or 9 Two to Three
  • 6 or 8 Five to Six

Place Bets:

"Place Bets" can be made at any time during play on any of the "point numbers." Place bets pay 9 to 5 on the four or ten, 7 to 5 on the five or nine and 7 to 6 on the six or eight.  These bets may be taken down, remain up or "pressed" up at any time.  The bets are made on the rectangle directly above the number.

Buy Bets:

A Buy bet is similar to a Place bet, but pays true odds in exchange for a 5% commission.  These bets are made on the rectangle directly in front of the number.

Buy Behind or Lay Bets:

A Buy Behind, or Lay bets, is similar to a Buy bet, but made against a point at true odds.  You are charged a 5% commission.  (With this bet, you are betting that the shooter will roll a 7 before he/she will roll the point number.)

Field Bet:

A Field bet is a one-roll bet that wins or loses every roll.  If 3, 4, 9, 10 or 11 rolls, you win even money.  If a 2 or 12 rolls you are paid double.  If 5, 6, 7 or 8 rolls, all field bets lose.

Big 6 or 8:

You bet either 6 or 8 hoping that either one comes up before the 7 is rolled.  This bet pays even money.

Proposition Bets:

These bets are found in the center of the dice layout.  If you make a "prop" bet the following will happen:

  • Any Craps - If the shooter rolls a 2, 3 or 12 on the next roll, you win 8 for 1
  • Any Seven - If the shooter rolls a 7 on the next roll, you win 5 for 1.
  • Eleven - If the shooter rolls an 11 on the next roll, you win 15 for 1. 
  • Ace/Deuce - If the shooter rolls a 3 on the next roll, you win 15 for 1. 
  • Two - If the shooter rolls a 2 on the next roll, you win 30 for 1. 
  • Twelve - If the shooter rolls a 12 on the next roll, you win 30 for 1. 

Hard Ways:

A Hard Way bet will win if the shooter rolls a pair.  Hard Ways lose if a 7 rolls or if the number is thrown "the easy way" (not a pair).  Example: Your bet is Hard 8.  If each dice rolls 4, you will win your Hard Way bet.  If one dice rolls a 5 and the other rolls a 3, you will lose.

Placing a Bet

Click on the chips in your bankroll to select the chip you want to add the amount you wish to bet (1, 5, 25 or 100 dollar chip).  Then click on the area of the layout on which you wish to place your bet.  You may click more than once to add that amount multiple times. 

To remove a bet from the layout, point to it with the mouse, and press Shift key along with left click.  The chip on top will be removed.  You can do this for every chip you have on the betting spot.

Playing the Game

Once you have placed your bets, press ROLL to start the "Come Out" roll.  If the dice total is 4, 5, 6, 8, 9 or 10 then the point is established.  On the other hand, a total of 2, 3, 7, 11, or 12 on the Come Out roll immediately ends the round. 

When the point has been established, you can place any bet allowed after Come Out roll (not Pass/Don't Pass).  The game continues until the same point is rolled again or a 7.  After placing new bets, press ROLL to obtain the new result.

Exiting the Game

Click EXIT to leave the game and return to the Casino Lobby.  You cannot leave a game until it's finished.